Knowledge+delivery+for+the+Nintendo+Generation

=**WA10EL193 - Knowledge delivery for the Nintendo Generation**= =Background= The proposed project was to integrate e-learning into the School Apprenticeship Link program, as it will have a distinct appeal to the learners involved. They are young, high school based learners who are no longer engaged by traditional classroom methods, due to a shift in expectations and attention span. It is hoped that they will have improved completion and retention rates through increased use of e-learning. They will be empowered by the ability to work at their own pace, and in a learning environment which is more familiar to them, interactive and complementary to their learning style. The college will also benefit due to an increased module load completion rates (MLCR), improved reputation both locally and internationally. Industry will benefit through having more apprentices, schools will benefit through increased uptake and completion of courses. The community and environment will also benefit through more online delivery, and more youth engaged in work.

=What was done= The project commenced at the beginning semester two in 2010, due to a heavy teaching load in semester one, the beginning of the project was slow, as things were conceptualised, but progress came along nicely when the plans were shaped by WestOne's Resource Development Framework. Using the framework and the RADDIE system, plans developed nicely and a direction for the project was decided upon. Considerable time and effort was put in to sourcing media from within the college, as it was decided that the college could be the source of all of the photographs and video that was needed for the project, so the developer and the college E-Learning Support Co-ordinator were often found in storerooms, kitchens and the college restaurant, shooting pictures and video. Some issues during the first trial included students giving negative feedback about having to read text. To deal with this, the project chose to deliver information via video rather than text on screen. This worked very well, and with the skills and equipment within the college, the team were able to produce high quality video appropriate to the project. With the knowledge gained through this project, next time around, e-learning projects will run much more smoothly due to better knowledge of what can be done within the college. =Benefits experienced by= 1) The learners The learners benefited by having a set of resources which was more suited to them than traditional ‘chalk and talk’. The aims of the project was to have higher MLCRs, higher retention, and more efficient knowledge delivery. 2) The organisation The organisation has benefited in many ways, by having a set of resources produced which were tailored to a course running within the college, improved the customer experience in the ways set out above, and can be customised to suit other courses. Another major benefit was that the college has been through the entire development process, and will be able to use the lessons learnt, and skills developed, in future e-learning activities. 3) The developer The developer is able to confidently deliver a high quality course using the resources which have been developed. They also learnt some lessons which they can take into the future and are passionate about e-learning and wish to be involved in it within the college in the future. =Lessons learnt= =The results= The outcomes of the project were a set of resources which are ready to use in 2011. The success of the project can only be judged by trialling with new students, and evaluating the feedback and results. The students will be asked for feedback regularly, using the CE6 survey tools and Survey Monkey - in some cases surreptitiously so that the students think thy are taking part in course work or a fun activity.
 * It's good to have technically minded people in your network for this kind of project
 * Sometimes, the best laid plans of mice and men go awry due to the limitations of the software and the developer's technical skills
 * It does no harm to be patient, and take some time to get the right people for the job - especially when that job is acting!

=Reflections and suggestions= =Framework connection= The national training system’s e-learning strategy, the Australian Flexible Learning Framework funds and supports [|E-learning Innovations] projects which aim to embed e-learning into the national training system by supporting and enabling innovation in training design and delivery, at the state and territory level.
 * Early in the project, during one of the visits, Moodle was promoted heavily to the project. Soon after this, the team were informed that all learning objects must be made outside of the learning management system, therefore Moodle was irrelevant for this project.

In engaging in this E-learning Innovations project, the following Framework products and resources were used:
 * ARED

=Acknowledgement= = = This is a Western Australian [|E-learning Innovations] project output, developed by West Coast Institute of Training, with seed funding from the Framework.

=For more information= Daniel Moore Lecturer, Cookery West Coast Academy of Hospitality and Tourism West Coast Institute of Training Phone: 08-9223-1726 Email: daniel.moore@wcit.wa.edu.au

Phone: (07) 3307 4700 Email: enquiries@flexiblelearning.net.au Website: [|flexiblelearning.net.au]
 * For more information on the Australian Flexible Learning Framework:**